pub struct GoalAchievedEvent {
pub state: GoalState,
}Expand description
Event triggered when a goal is successfully achieved.
Fields§
§state: GoalStateTrait Implementations§
Source§impl Clone for GoalAchievedEvent
impl Clone for GoalAchievedEvent
Source§fn clone(&self) -> GoalAchievedEvent
fn clone(&self) -> GoalAchievedEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GoalAchievedEvent
impl Debug for GoalAchievedEvent
Source§impl SolverEvent for GoalAchievedEvent
impl SolverEvent for GoalAchievedEvent
Auto Trait Implementations§
impl Freeze for GoalAchievedEvent
impl RefUnwindSafe for GoalAchievedEvent
impl Send for GoalAchievedEvent
impl Sync for GoalAchievedEvent
impl Unpin for GoalAchievedEvent
impl UnwindSafe for GoalAchievedEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more